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  • Working hard at picnic today! | BrandNewGame
    visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification Zoveel kansen in het onderwijs Bedankt Bart BartHufen check de mogelijkheden voor ondernemen HeliconMBOVelp Nov

    Original URL path: http://www.brandnewgame.nl/2010/09/working-hard-at-picnic-today/ (2015-12-02)
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  • Presenting at SRM tonight! I appear to be a GURU?! | BrandNewGame
    required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification Zoveel kansen in het onderwijs Bedankt Bart BartHufen check de mogelijkheden voor

    Original URL path: http://www.brandnewgame.nl/2010/09/presenting-at-srm-tonight-i-appear-to-be-a-guru/ (2015-12-02)
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  • Social Media redefined and structured! | BrandNewGame
    BrandNewGame Posted by admin on Friday December 4th 2009 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds

    Original URL path: http://www.brandnewgame.nl/2009/12/social-media-redefined-and-structured/ (2015-12-02)
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  • SmartGate – the Game 2 just launched… | BrandNewGame
    the SmartGate project would be a sort of RUSE Sim City Logistic Tycoon in an air cargo environment where the player needs to build up a solid business like the game Jones if people remember the 90 s The main purpose of the game is to manage your air cargo business in a efficient safe and reliable way This means that depending on the sort of cargo it s destination and the reputation of the trucker you make decisions to either do the job or don t and if there is a risk involved that you manage that risk to your best ability e g either employing specialist staff or having each shipment checked by Customs We also enclosed some minigames in the so called e learning section where we challenge players on specific knowledge about exceptional situations and dilemma s Besides this we also included a badges system The more efficient you are planes leave the airport 100 full or if you always check your cargo you will receive badges and upgrades The best thing to have in Air Cargo is an AEO status Authorized Economic Operator which means you are a reliable party within the chain And of course there is a leader board where you can check your score I challenge everyone to play the game and let me know what you think You can play it here http www smartgatethegame nl game2 RESULTS GAME 1 The results of the first game where quite impressive by the way There are about 2 000 people active in the Air Cargo sector around Schiphol airport and almost 1 300 of them played the game That s almost two third of all people in the sector Apart from that we had 3 700 visits in four months time and a

    Original URL path: http://www.brandnewgame.nl/2011/07/smartgate-the-game-2-just-launched/ (2015-12-02)
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  • Games to support change management problems | BrandNewGame
    Cargo Netherlands Schiphol airport and the Dutch Customs approached IJsfontein GameWise with the question how a game could support their goals We sat down with them and decided to go into an analyse fase to determine if and if so how games could help to achieve their goals Soon we discovered that this would be a really cool project and we have been working on it the past year doing interviews with all the stakeholders within the logistic chain surrounding Schiphol After the interviews BrandNewGame developed the first ideas which gameconcepts could be effective for their specific needs IJsfontein is nearly finished developing the first game and I am very proud to have been working with them on this FANTASTIC project The presentation below will explain more about their specific situation and will give you insights how games can be used to achieve marketing goals Games for Change Management SmartGate the game View more presentations from Bart Hufen BrandNewGame The gametrailer for the first game is stated below Posted by admin on Thursday November 25th 2010 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by

    Original URL path: http://www.brandnewgame.nl/2010/11/games-to-support-change-management-problems/ (2015-12-02)
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  • Gamers research USA – Thanks to the ESA (Dan Hewitt) | BrandNewGame
    ages to enjoy games at home or on the go and the creativity of our developers and publishers leads to an ever expanding variety of video games to choose from in both digital and physical formats The survey also found that parents remain highly involved in their children s game play and see several benefits of entertainment software Forty five percent of parents report playing computer and video games with their children at least weekly and nine out of ten parents pay attention to the content of the games their children play In addition 68 percent of parents believe that game play provides mental stimulation or education 57 percent believe games encourage their family to spend time together and 54 percent believe that game play helps their children connect with their friends Other findings of the survey include The average game player is 37 years old while the average game purchaser is 41 years old Sixty five percent of gamers play games with other gamers in person More than half 55 percent of gamers play games on their phones or handheld devices Eighty six percent of parents are aware of the Entertainment Software Rating Board rating system and 98 percent of these parents are confident in the accuracy of the ratings Parents are present when games are purchased or rented 91 percent of the time and Consumers spent 25 1 billion on game content hardware and accessories in 2010 The research for the 2011 Essential Facts About the Computer and Video Game Industry was conducted by Ipsos MediaCT and is the most in depth and targeted survey of its kind gathering data from almost 1 200 nationally representative households that have been identified as owning either or both a video game console or a personal computer used to run entertainment

    Original URL path: http://www.brandnewgame.nl/2011/06/gamers-research-usa-thanks-to-the-esa-dan-hewitt/ (2015-12-02)
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  • Lost Generation | BrandNewGame
    visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification Zoveel kansen in het onderwijs Bedankt Bart BartHufen check de mogelijkheden voor ondernemen HeliconMBOVelp Nov

    Original URL path: http://www.brandnewgame.nl/2010/11/lost-generation/ (2015-12-02)
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  • 10.000 hours of gameplay equals 10.000 hours of school from 5th to graduation | BrandNewGame
    world conflicts Jane McGonigal Gaming can make a better world Video on TED com Posted by admin on Sunday May 9th 2010 1 reply to 10 000 hours of gameplay equals 10 000 hours of school from 5th to graduation 羿惟 says Monday May 10 2010 at 6 36 am 量力而為 別勉強了 Cut your coat according to your cloth leave a reply Name required Email not visible required Website Notify

    Original URL path: http://www.brandnewgame.nl/2010/05/10-000-hours-of-gameplay-equals-10-000-hours-of-school-from-5th-to-graduation/ (2015-12-02)
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