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  • Service in the Industry is not a Product Feature but a Business Model | BrandNewGame
    game R U S E for instance Service in the Industry is not a Product Feature but a Business Model View more presentations from Ouke Arts Posted by admin on Monday December 6th 2010 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch

    Original URL path: http://www.brandnewgame.nl/2010/12/service-in-the-industry-is-not-a-product-feature-but-a-business-model/ (2015-12-02)
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  • Seth Priebatsch: The game layer on top of the world | Video on TED.com | BrandNewGame
    step of social interaction is making it fun through GAMES And it s already happening Posted by admin on Thursday November 4th 2010 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648

    Original URL path: http://www.brandnewgame.nl/2010/11/seth-priebatsch-the-game-layer-on-top-of-the-world-video-on-ted-com/ (2015-12-02)
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  • Joseph Pine II – Multiverse | BrandNewGame
    10 2010 at 9 28 pm 當一個人內心能容納兩樣相互衝突的東西 這個人便開始變得有價值了 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification

    Original URL path: http://www.brandnewgame.nl/2010/06/joseph-pine-ii-multiverse/ (2015-12-02)
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  • Pac-Man, Donkey Kong, Space Invaders, Arkanoid, Frogger and Tetris take over the world! | BrandNewGame
    admin on Monday April 19th 2010 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification Zoveel kansen

    Original URL path: http://www.brandnewgame.nl/2010/04/pac-man-donkey-kong-space-invaders-arkanoid-frogger-and-tetris-take-over-the-world/ (2015-12-02)
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  • Mobile Advertising 2020 Vision from Ogilvy and Acision | BrandNewGame
    Digital Interactive Branding pdf Mobile Advertising 2020 Vision from Ogilvy and Acision View more documents from Andrew Grill Posted by admin on Tuesday December 22nd 2009 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T

    Original URL path: http://www.brandnewgame.nl/2009/12/mobile-advertising-2020-vision-from-ogilvy-and-acision/ (2015-12-02)
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  • Jeroen de Bakker en Mary Hoogerbrugge about Brand Programming [Dutch only - sorry] | BrandNewGame
    2010 at 9 26 am Pay somebody back in his own coin 偉曹琬 says Wednesday August 11 2010 at 3 03 am Judge not a book by its cover leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27

    Original URL path: http://www.brandnewgame.nl/2010/08/jeroen-de-bakker-en-mary-hoogerbrugge-about-brand-programming-dutch-only-sorry/ (2015-12-02)
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  • Pac-Man key learnings and the vision of Mr. Iwatani | BrandNewGame
    environment The labyrinth is always easy to comprehend and not too complex Eating the cookies the big dots enables the player to eat the ghosts instead of the other way around which makes the players feel good Being able to escape through the side doors gives a feeling of being able to escape And finally when Pac Man gets caught by the ghosts the game will be slightly easier for a short period of time This encourages the player after failing It surprised me that so many psychological elements were deliberately put in the game already 30 years ago when games were just emerging My second question was what IS the Pac Man character actually Is he a moon a pizza missing a slice or what The answer to that question was he is a nice happy guy that likes to eat There were also variations in games where he could eat bad things like nuclear weapons The third question I asked was how Mr Iwatani sees games as a marketing tool and he strongly believes that games will be around us in the future like water It will be a common way of learning and interacting with appliances around us without even noticing that we are playing games Games will be applicable more and more in everyday life I was also happy that he believes that serious games are not a genre There are just games and whether you think it s fun or serious depends on the user and purpose But serious purposes can be achieved in a fun way e g using games About the future of gaming Mr Iwatani notices that mobile phones will be the future platforms especially when they interact with real life for instance in Arcade halls where you could play a game

    Original URL path: http://www.brandnewgame.nl/2010/06/pac-man-key-learnings-and-the-vision-of-mr-iwatani/ (2015-12-02)
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  • Pac-man inventor mr. Iwatani and me | BrandNewGame
    Wednesday June 2nd 2010 leave a reply Name required Email not visible required Website Notify me of follow up comments by email Notify me of new posts by email Blog Blog Talks on YouTube Speakers Academy Bizz Projecten Contact Dutch Game Garden 02 Arendstraat 27 1223RE Hilversum T 31 0 648 18 6632 barthufen at brandnewgame nl follow me on Last Tweets RT animal worlds Gamification Zoveel kansen in het

    Original URL path: http://www.brandnewgame.nl/2010/06/pac-man-inventor-mr-iwatani-and-me/ (2015-12-02)
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